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2B Lamb -- Proof of concept

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    2017 / 04 / 28
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Not really a R-18 video or anything...yet. I\'m sorry.So here\'s the thing. I rendered 2B using rendering assets from the actual game, such as normal maps, AO maps, specular maps. This is not J&J\'s edit, but another conversion I took from someone. Took me a while and it\'s still not completely done, but it looks decent enough to warrant an upload and a call for help on my undertaking. I had originally intended to do this with J&J\'s edit (which if I\'m correct is a conversion from SFM plus a couple things), the main problem is that it uses very white-ish textures for her skin, and even the parts of her body that are present in the original model are textured to something else (like her ass and thighs). That makes me unable to use game assets to improve the rendering. After rendering this video, turns out this model also has its fair share of problems, such as poor rigging (especially easy to see on her leotard).My main goal is to make her full body (nude meshes) while also being able to use all the game assets. I have a few options on mind:Looking for another SFM convert and trying to convert it to MMD myselfReplacing and scaling the body used in J&J\'s and using only the needed parts, alongside correcting the color of the skin textureSeparating in materials all her body parts that the original model contains and applying original UV mapping onto them, and from there trying to match the skin color from the body texture as well. However, I do not know, if that model is using the same exact meshes from the original model. Also not sure if I can apply the old UV decal considering I don\'t know how scaled those meshes are.If anyone wishes to join me, or help me in this undertaking please send me a PM! Thanks.