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This is an introduction to the facial expression differences in the distributed scene data, and an example of how to use it in a way that is unique to KK. (TYPE-A 2nd release has no camera restrictions, so you can view it from any angle you like. And the last one is an unnecessary addition, but it is an introductory difference that can be applied to VR.)https://r18t.fanbox.cc/posts/8788510Basically, you can imagine the facial expressions being developed in this style.(The last two loops have no control over the direction of the gaze. They move completely facing the camera.)